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A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
An internetwork is the connection of multiple different types of computer networks to form a single computer network using higher-layer network protocols and connecting them together using routers. The Internet is the largest example of internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private ...
Clouds are used to represent networks external to the one pictured for the purposes of depicting connections between internal and external devices, without indicating the specifics of the outside network. For example, in the hypothetical local area network pictured to the right, three personal computers and a server are connected to a switch ...
Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.
Network motifs are recurrent and statistically significant subgraphs or patterns of a larger graph.All networks, including biological networks, social networks, technological networks (e.g., computer networks and electrical circuits) and more, can be represented as graphs, which include a wide variety of subgraphs.
The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.
Network planning and design is an iterative process, encompassing topological design, network-synthesis, and network-realization, and is aimed at ensuring that a new telecommunications network or service meets the needs of the subscriber and operator. [1] The process can be tailored according to each new network or service. [2]