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  2. Resolution (music) - Wikipedia

    en.wikipedia.org/wiki/Resolution_(music)

    Play inward ⓘ or outward ⓘ Regular resolution in F major Play ⓘ. One common tone, two notes move by half step motion, and one note moves by whole step motion. Resolution in Western tonal music theory is the move of a note or chord from dissonance (an unstable sound) to a consonance (a more final or stable sounding one).

  3. Glossary of music terminology - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_music_terminology

    A melodic or harmonic configuration that creates a sense of resolution cadenza A solo section, usually in a concerto or similar work, that is used to display the performer's technique, sometimes at considerable length calando Falling away, or lowering (i.e. getting slower and quieter; ritardando along with diminuendo) calma Calm; so con calma ...

  4. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. Ludomusicology - Wikipedia

    en.wikipedia.org/wiki/Ludomusicology

    Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]

  7. Plot (narrative) - Wikipedia

    en.wikipedia.org/wiki/Plot_(narrative)

    Falling action (return or fall) Catastrophe , denouement, resolution, or revelation [ 24 ] or "rising and sinking". Freytag is indifferent as to which of the contending parties justice favors; in both groups, good and evil, power and weakness, are mingled.

  8. Act (drama) - Wikipedia

    en.wikipedia.org/wiki/Act_(drama)

    An act is a major division of a theatre work, including a play, film, opera, ballet, or musical theatre, consisting of one or more scenes. [1] [2] The term can either refer to a conscious division placed within a work by a playwright (usually itself made up of multiple scenes) [3] or a unit of analysis for dividing a dramatic work into sequences.

  9. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...