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  2. Emotional Design - Wikipedia

    en.wikipedia.org/wiki/Emotional_Design

    The relationship between emotion and design in emotional design is rooted in the idea that emotions are a key driver of human behavior. People are more likely to engage with products and interfaces that evoke positive emotions such as joy, excitement, and delight, while negative emotions such as frustration and anger can lead to disengagement ...

  3. Jonathan Chapman (academic) - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Chapman_(academic)

    Professor Jonathan Chapman. Jonathan Chapman (born 1974) is Professor and Director of Doctoral Studies in the School of Design at Carnegie Mellon University, USA.His research tackles our throwaway society by developing design strategies for longer-lasting products, materials and user experiences – an approach he calls, emotionally durable design.

  4. Affective design - Wikipedia

    en.wikipedia.org/wiki/Affective_design

    Affective design describes the design of products, services, and user interfaces that aim to evoke intended emotional responses from consumers, ultimately improving customer satisfaction. [1] It is often regarded within the domain of technology interaction and computing, in which emotional information is communicated to the computer from the ...

  5. Facial feedback hypothesis - Wikipedia

    en.wikipedia.org/wiki/Facial_feedback_hypothesis

    The facial feedback hypothesis, rooted in the conjectures of Charles Darwin and William James, is that one's facial expression directly affects their emotional experience. . Specifically, physiological activation of the facial regions associated with certain emotions holds a direct effect on the elicitation of such emotional states, and the lack of or inhibition of facial activation will ...

  6. Kansei engineering - Wikipedia

    en.wikipedia.org/wiki/Kansei_engineering

    Kansei engineering (Japanese: 感性工学 kansei kougaku, emotional or affective engineering) aims at the development or improvement of products and services by translating the customer's psychological feelings and needs into the domain of product design (i.e. parameters).

  7. Emotion - Wikipedia

    en.wikipedia.org/wiki/Emotion

    Another area within affective computing is the design of computational devices proposed to exhibit either innate emotional capabilities or that are capable of convincingly simulating emotions. Emotional speech processing recognizes the user's emotional state by analyzing speech patterns.

  8. Affective haptics - Wikipedia

    en.wikipedia.org/wiki/Affective_Haptics

    Affective haptics is an area of research which focuses on the study and design of devices and systems that can elicit, enhance, or influence the emotional state of a human by means of sense of touch. The research field is originated with the Dzmitry Tsetserukou and Alena Neviarouskaya papers [ 1 ] [ 2 ] on affective haptics and real-time ...

  9. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things , it is often referred to by the initialisms POET and DOET .