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  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Some volumetric displays use voxels to describe their resolution. For example, a cubic volumetric display might be able to show 512×512×512 (or about 134 million) voxels. In contrast to pixels and voxels, polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  4. MRI artifact - Wikipedia

    en.wikipedia.org/wiki/MRI_artifact

    Square pixels (and voxels) should be obtained. [1] Ideally the phase gradient should be assigned to the smaller dimension of the object and the frequency gradient to the larger dimension. In practice this is not always possible because of the necessity of displacing motion artifacts. [ 1 ]

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    The number of bits per pixel, sample, or texel in a bitmap image (holding one or more image channels, typical values being 4, 8, 16, 24, 32) Bitmap Image stored by pixels. Bit plane A format for bitmap images storing 1 bit per pixel in a contiguous 2D array; Several such parallel arrays combine to produce the a higher-bit-depth image. Opposite ...

  6. Pixel connectivity - Wikipedia

    en.wikipedia.org/wiki/Pixel_connectivity

    8-connected pixels are neighbors to every pixel that touches one of their edges or corners. These pixels are connected horizontally, vertically, and diagonally. In addition to 4-connected pixels, each pixel with coordinates ( x ± 1 , y ± 1 ) {\displaystyle \textstyle (x\pm 1,y\pm 1)} is connected to the pixel at ( x , y ) {\displaystyle ...

  7. Talk:Voxel - Wikipedia

    en.wikipedia.org/wiki/Talk:Voxel

    Now imagine a game that allows pixels to be changed (e.g. Worms) - it would be a pixel based game and not a tile based game. Next imagine a 3D game that uses textured blocks that does not allow individual voxels to be changed (e.g. Minecraft) - it would be a block based game and not a voxel based game.

  8. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics , a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers .

  9. Maximum intensity projection - Wikipedia

    en.wikipedia.org/wiki/Maximum_intensity_projection

    In scientific visualization, a maximum intensity projection (MIP) is a method for 3D data that projects in the visualization plane the voxels with maximum intensity that fall in the way of parallel rays traced from the viewpoint to the plane of projection.