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  2. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    For example, a number of fan-made maps, scenarios and mods, such as the "Best of the Net" collection and "Double Your Pleasure", were included in the Civilization II expansion Fantastic Worlds and the Civilization III expansion Play the World, [36] and in the Civilization IV expansion Beyond the Sword, two existing mods, Rhye's and Fall of ...

  3. Civilization V - Wikipedia

    en.wikipedia.org/wiki/Civilization_V

    Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. The game starts with the foundation of a small settlement and ends after achieving one of the victory conditions—or surviving until the ...

  4. Jon Shafer - Wikipedia

    en.wikipedia.org/wiki/Jon_Shafer

    He developed fan mods for Civilization III while in high school, and became a beta tester for the Civilization III expansion pack, Conquests, and Civilization IV. Early in Civilization IV ' s development he wrote an extensive guide explaining how to utilize its Python scripting language, [ 5 ] and this led to him joining Firaxis for a ...

  5. Civilization VI - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI

    Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in ...

  6. Rhye's and Fall of Civilization - Wikipedia

    en.wikipedia.org/wiki/Rhye's_and_Fall_of...

    With the release of the first official Civilization IV expansion, Warlords, the mod was forked into two versions: one incorporating the new Warlords content and one that remained compatible with 'vanilla' Civilization IV. A third fork was made with the release of the second expansion for the same reason.

  7. Civilization IV: Beyond the Sword - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV:_Beyond...

    Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. [6] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.

  8. Civilization V: Brave New World - Wikipedia

    en.wikipedia.org/wiki/Civilization_V:_Brave_New...

    IGN gave the game a score of 9.4/10, calling it the "best Civilization expansion so far" that "takes the dangling threads of Gods & Kings and brings them to their full potential." The review went on to praise the new mechanics such as tourism and ideologies for removing the late-game tedium and allowing for more complex and flexible strategies.

  9. Civilization: Beyond Earth - Wikipedia

    en.wikipedia.org/wiki/Civilization:_Beyond_Earth

    Beyond Earth is a turn-based strategy game played on a hexagonal grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. [8] Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ.