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  2. File:Linear transformation.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Linear_transformation.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Since a translation is an affine transformation but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix and thus to make it linear. Thus we write the 3-dimensional vector w = (w x, w y, w z) using 4 homogeneous coordinates as w = (w x, w y, w z, 1). [1]

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Some transformations that are non-linear on an n-dimensional Euclidean space R n can be represented as linear transformations on the n+1-dimensional space R n+1. These include both affine transformations (such as translation) and projective transformations. For this reason, 4×4 transformation matrices are widely used in 3D computer graphics.

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.

  6. Linear map - Wikipedia

    en.wikipedia.org/wiki/Linear_map

    A specific application of linear maps is for geometric transformations, such as those performed in computer graphics, where the translation, rotation and scaling of 2D or 3D objects is performed by the use of a transformation matrix. Linear mappings also are used as a mechanism for describing change: for example in calculus correspond to ...

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  8. Representation theory - Wikipedia

    en.wikipedia.org/wiki/Representation_theory

    A simple example is the way a polygon is transformed by its symmetries under reflections and rotations, which are all linear transformations about the center of the polygon. Representation theory is a branch of mathematics that studies abstract algebraic structures by representing their elements as linear transformations of vector spaces , and ...

  9. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    In plane geometry, a shear mapping is an affine transformation that displaces each point in a fixed direction by an amount proportional to its signed distance from a given line parallel to that direction. [1] This type of mapping is also called shear transformation, transvection, or just shearing.