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  2. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  3. F.E.A.R. 3 - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._3

    F.E.A.R. 3 (stylized as F.3.A.R.) is a 2011 first-person shooter psychological horror video game for PlayStation 3, Windows, and Xbox 360. Developed by Day 1 Studios and published by Warner Bros. Interactive Entertainment, it was released on all platforms in June 2011.

  4. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...

  5. Why you yawn when you’re bored, according to experts - AOL

    www.aol.com/lifestyle/why-yawn-bored-according...

    But the difference is, a yawn can be controlled from “the top down” if you think about it hard enough, she adds. So if you feel one coming on during a one-on-one with your boss, not all hope ...

  6. Music of the Command & Conquer series - Wikipedia

    en.wikipedia.org/wiki/Music_of_the_Command...

    The music of the Command & Conquer series consists of the soundtracks of the Command & Conquer (C&C or CNC) video games, published in various soundtrack and compilation albums. C&C is a video game franchise , mostly of the real-time strategy style, developed primarily by Westwood Studios and Electronic Arts . [ 1 ]

  7. F.E.A.R. 2: Project Origin - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._2:_Project_Origin

    At the same time, they attempted to enhance the game's most lauded elements; the combat mechanics and enemy AI. By making Alma a more central presence than in the first game, they also hoped to enhance the horror elements of the original. Project Origin was generally well-received by critics, although it was felt to be inferior to the first game.

  8. List of onomatopoeias - Wikipedia

    en.wikipedia.org/wiki/List_of_onomatopoeias

    This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...

  9. Battle Music - Wikipedia

    en.wikipedia.org/wiki/Battle_Music

    In musical genre, battle music may refer to: Battle music (video game music), a type of video game music; Battle music (heavy metal music), a type of heavy metal music; Battle music, an imitative compositional style found in Renaissance music