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Short describes this as "multilinear interactive fiction": [5] while interactive fiction in general allows the player to find their own way through the story, this leads in most cases to a single ending (or at least a single desired 'correct' ending). With Galatea, Short presents a story with around 70 different endings and hundreds of possible ...
NieR:Automata: Long Story Short: Jun Eishima, Yoko Taro: ISBN 9781974701629: VIZ Media Novelization of the game NieR:Automata: Short Story Long: ISBN 9781974701841: Short story collection NieR:Automata: YoRHa Boys: ISBN 9781646090754: Square Enix Books Ninja Gaiden: Ninja Gaiden: A. L. Singer 0590437763: Scholastic Part of Nintendo's Worlds of ...
Video games, as an interactive medium, allow for a wide variety of outcomes. Especially nonlinear video games such as visual novels, role-playing games and interactive dramas often feature multiple endings. Multiple endings may increase a game's replay value, encourage customization or deviate from the story in the form of easter eggs. As such ...
According to Ellison, the short story is a warning about "the misuse of technology" (especially military technology), [12] and its ending is intended to represent how there is "a spark of humanity in us, that in the last, final, most excruciating moment, will do the unspeakable in the name of kindness", even sacrificing oneself for others' sake ...
The story is about a man who picks up a hitch-hiker whilst driving to London. The pick-pocketing of a policeman's notebook during a traffic stop closely follows "Hitch-Hike", a 1960 episode of Alfred Hitchcock Presents based on a short story by Ed Lacy. It was adapted as the 13th episode of Tales of the Unexpected.
The game was made available in the major parts of Europe throughout the first half of 2002. [32] In August, Akella had signed a contract to publish the game in Russia and countries within the Commonwealth of Independent States. [33] The game was published in Europe by Octagon Entertainment, [27] [34] and by DreamCatcher Interactive in North ...
Yes, “The Long Game” is based on the true story of the San Felipe High School golf team, the Mustangs, a Mexican American golf team that overcame segregation and discrimination to win the ...
Tinged with Gothic elements, it is considered by many to be one of Doyle's finest works, with the author himself calling it his best story. [1] The story, alongside the rest of the Sherlock Holmes canon, has become a defining part of detective fiction. It has been adapted for television, film, theatre, radio and a video game.