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The PlayStation Portable version of Spider-Man 2 uses the same engine as 2002's Spider-Man. Because of this, the gameplay is virtually unchanged, and many locations from the first game are reused, as is its scoring system, which assigns players a score at the end of each level based on various factors, such as the time taken to complete the ...
Spider-Man: Friend or Foe was released on October 2, 2007, for Xbox 360, Wii, PlayStation 2, PC, PSP and Nintendo DS where James Arnold Taylor reprised his role of Spider-Man. [11] The game borrows inspiration from the Spider-Man film trilogy in terms of character designs, and also features characters from outside the films.
The game runs worse than on original Xbox the more players are on a race. [5] Soulcalibur II: Namco: The controller vibration does not work. [5] [15] Spawn: Armageddon: Namco [5] Speed Kings: Acclaim Entertainment [5] Sphinx and the Cursed Mummy: THQ XBO [5] Spider-Man: Activision: Minor frame rate drops. [5] Spider-Man 2: Activision: Textures ...
Based on popular demand, Phil Spencer, Microsoft's Head of Xbox, announced that Xbox One consoles would be able to play 13 games made for the original Xbox console, first released in 2001. [21] The compatibility works on all consoles in the Xbox One family, including the Xbox One X , and was made available as a free update in the fall of 2017.
Spider-Man is a 2002 action-adventure game based on the 2002 film of the same name.It was released for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance on April 16, 2002, in North America (two weeks before the film's release), and June 7 in Europe.
Spider-Man 2: Enter - Electro: PlayStation: September 18, 2001: Vicarious Visions [29] Spider-Man: Microsoft Windows: September 19, 2001: LTI Gray Matter Spider-Man: Mysterio's Menace: Game Boy Advance: September 20, 2001: Vicarious Visions: X-Men: Mutant Academy 2: PlayStation: September 20, 2001: Paradox Development [29] Supercar Street ...