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Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere that it is not.
A soundboard is a computer program, Web application, or device, formerly created in Adobe Flash, that catalogues and plays many audio clips. Soundboards are self-contained, requiring no outside media player. In recent years soundboards have been made available in the form of mobile apps available on iPhone App Store and Google Play.
Virtual Audio Cable is a software product based on WDM multimedia driver that allows a user to transfer audio streams from one application to another. Any application is able to send an audio stream to the input side of a "virtual cable" while a corresponding application can receive this stream from the output side.
QSound is essentially a filtering algorithm. It manipulates timing, amplitude, and frequency response to produce a binaural image.Systems like QSound rely on the fact that a sound arriving from one side of the listener will reach one ear before the other and that when it reaches the furthest ear, it is lower in amplitude and spectrally altered due to obstruction by the head.
Alternatively, software such as virtual audio cable applications can be purchased to enable the functionality. According to Microsoft, the functionality was hidden by default in Windows Vista to reduce user confusion, but is still available, as long as the underlying sound card drivers and hardware support it.
In 1996, Virtual World Entertainment, INC and FASA Interactive Technologies merged and became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG, [ 5 ] sold VWE to a group headed by VWEG's former CFO, James Garbarini, and integrated FASA Interactive into the Microsoft Game ...