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PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.
The original PlayStation 3's case was designed by Teiyu Goto of Sony, and uses the same typeface as the marketing materials for the film Spider-Man 3. [30] It has a glossy piano-black finish, and the power and eject buttons are touch-sensitive. The PlayStation 3 Slim is quieter and more compact than its predecessor.
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge.
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as Linux or FreeBSD.The feature was removed since system firmware update 3.21, released on April 1, 2010.
The PlayStation 3 LV0 keys are a set of cryptographic keys which form the core of the PlayStation 3's security system. According to a news story on Polygon: Under normal circumstances, PlayStation 3 consoles are locked so that they can only run software and operating systems approved by Sony. When a PlayStation 3 is successfully hacked, users ...
The RSX 'Reality Synthesizer ' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications.
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...