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He first appears in Half-Life: Decay. When Gina Cross and Colette Green first arrive at the test chamber's control room and are receiving instructions from Dr. Keller, Rosenberg interrupts and voices his concern to Keller over having the anti-mass spectrometer run above 90% capacity, which is past the safety buffer zone for the equipment. Dr.
Gina is the Hazard Course instructor hologram afterall, and Gearbox probably just used an existing model for the "corpse". Gina is alive in the Blue Shift intro sequence at least, where she can be seen pushing the cart with the sample on the security monitors. -- Jordi· 14:11, 27 May 2006 (UTC) It's Not Gina, The Hazard Suit's a different colour.
The pages in this category are redirects from Half-Life fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Half-Life (series)}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Decay is played in a split screen mode, as seen here.. As is the case with the other games in the Half-Life series, Decay is a first-person shooter.Like the original title it is based on, Decay requires players to engage in combat with hostile non-player characters and complete various puzzle solving tasks to advance through the game.
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
Gina Cavalli, antagonist in the video game R:Racing Evolution; Gina Cross, fictional character in the Half-Life series of computer games; Gina Gambarro, fictional character from the television series Ugly Betty; Gina Gillotti, fictional character from comic strip series Dennis the Menace; Gina Gold, fictional character in the British drama The Bill
Saying no to alcohol has transformed the life of The Real Housewives of Orange County’s Gina Kirschenheiter. “Honestly, the biggest tip and trick and lifestyle change for me is coming up on ...
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.