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In Issue 67 of The Space Gamer, W.G. Armintrout compared Top Secret to rival spy role-playing games Espionage!, and Mercenaries, Spies and Private Eyes and commented "Top Secret is a good game, though I think both of the newer games slightly eclipse it. It has the best combat system of the three — being neither too simple nor too complicated ...
Originally envisioned—and initially publicised—as a paranormal superspy game called Series Archer, the game was split into 2 complementary product lines: Spycraft (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and Shadowforce Archer (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of ...
Traditional and live-action role-playing games in the espionage genre. Subcategories. This category has the following 3 subcategories, out of 3 total. ...
After Hero Games published their superhero role-playing game Champions in 1981, the same rules system was used to develop a second role-playing game, Espionage!, [3] which was designed by George MacDonald and Steve Peterson, and was published in 1983 with artwork by Michael Gray, Mark Williams, and Stan Zarubin.
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Initially, most of the map is occupied by German forces, symbolized by a black and white filter applied on the in-game map, as well as the environment itself. By completing main and side missions, each borough is slowly liberated, and the environment returns to its natural colors. The Saboteur received generally mixed to positive reviews from ...
According to Shannon Appelcline, after games like It Was a Mutual Decision and Trollbabe, Ron Edwards "outlined his next project as part of an essay he wrote in 2003 called 'Narrativism: Story Now'; he began serious work on it around 2005, and finally published the hefty 244-page Spione: STORY NOW in Cold War Berlin (2007) a few years later.
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found.