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  2. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  3. HiGHS optimization solver - Wikipedia

    en.wikipedia.org/wiki/HiGHS_optimization_solver

    HiGHS has an interior point method implementation for solving LP problems, based on techniques described by Schork and Gondzio (2020). [10] It is notable for solving the Newton system iteratively by a preconditioned conjugate gradient method, rather than directly, via an LDL* decomposition. The interior point solver's performance relative to ...

  4. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    The video was controversial, because not many people knew about tool-assisted speedruns, especially for the Nintendo Entertainment System. The video was not clearly labeled as such, so many people considered an emulator cheating. It inspired Joel "Bisqwit" Yliluoma to start the NESvideos website for TAS for the NES, and it was renamed TASVideos.

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Cache prefetching - Wikipedia

    en.wikipedia.org/wiki/Cache_prefetching

    Cache prefetching can be accomplished either by hardware or by software. [3]Hardware based prefetching is typically accomplished by having a dedicated hardware mechanism in the processor that watches the stream of instructions or data being requested by the executing program, recognizes the next few elements that the program might need based on this stream and prefetches into the processor's ...

  7. System on a chip - Wikipedia

    en.wikipedia.org/wiki/System_on_a_chip

    Apple M1 system on a chip A system on a chip from Broadcom in a Raspberry Pi. A system on a chip or system-on-chip (SoC / ˌ ˈ ɛ s oʊ s iː /; pl. SoCs / ˌ ˈ ɛ s oʊ s iː z /) is an integrated circuit that integrates most or all components of a computer or electronic system.

  8. List of optimization software - Wikipedia

    en.wikipedia.org/wiki/List_of_optimization_software

    The use of optimization software requires that the function f is defined in a suitable programming language and connected at compilation or run time to the optimization software. The optimization software will deliver input values in A , the software module realizing f will deliver the computed value f ( x ) and, in some cases, additional ...

  9. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to