When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    The navigator plots their 9 a.m. position, indicated by the triangle, and, using their course and speed, estimates their own position at 9:30 and 10 a.m. In navigation , dead reckoning is the process of calculating the current position of a moving object by using a previously determined position, or fix , and incorporating estimates of speed ...

  3. Stepped reckoner - Wikipedia

    en.wikipedia.org/wiki/Stepped_reckoner

    The stepped reckoner or Leibniz calculator was a mechanical calculator invented by the German mathematician Gottfried Wilhelm Leibniz (started in 1673, when he presented a wooden model to the Royal Society of London [2] and completed in 1694). [1]

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    It is intended to mean "half the digit, rounded down" but for speed reasons people following the Trachtenberg system are encouraged to make this halving process instantaneous. So instead of thinking "half of seven is three and a half, so three" it's suggested that one thinks "seven, three". This speeds up calculation considerably.

  5. Mayfair Exponential Game System - Wikipedia

    en.wikipedia.org/wiki/Mayfair_Exponential_Game...

    So a car traveling at a speed of 5 APs (about 55 MPH) for 9 APs of time (about 34 minutes) will travel 5+9=14 APs of distance (about 31 miles). The results of other important game events can be determined in similar ways, such as calculating the distance an object can be thrown (the PC's strength score minus the weight of the object).

  6. Dunkerley's method - Wikipedia

    en.wikipedia.org/wiki/Dunkerley's_Method

    The whirling frequency of a symmetric cross section of a given length between two points is given by: = where: E = Young's modulus, I = second moment of area, m = mass of the shaft, L = length of the shaft between points.

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Universe (1983 video game) - Wikipedia

    en.wikipedia.org/wiki/Universe_(1983_video_game)

    Universe is a very involving game, like requiring the player to calculate hyperjump coordinates for the navigation computer and calculate minimum orbits for planets in order to launch shuttles. The speed of the game tended to bog down when graphics were involved and when the game performed calculations involving orbital mechanics. On the Atari ...

  9. Minimum effort game - Wikipedia

    en.wikipedia.org/wiki/Minimum_Effort_Game

    In Game theory, the minimum effort game or weakest link game is a game in which each person decides how much effort to put in and is rewarded based on the least amount of effort anyone puts in. [1] It is assumed that the reward per unit of effort is greater than the cost per unit effort, otherwise there would be no reason to put in effort.