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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    In the Fortnite ecosystem, Discover or Discovery is the term used to describe the algorithm that puts UGC content in front of players in the form of playlists or rows in the Fortnite lobby. A Discover row consists of a thumbnail, title, and the current amount of players playing the experience.

  4. Fortnite Battle Royale - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Battle_Royale

    Fortnite Battle Royale is a 2017 battle royale video game produced by Epic Games.It was originally developed as a companion game part of the early access version of Fortnite: Save the World, a cooperative survival game, before separating from it and then dropping the early access label on June 29, 2020.

  5. Myth (gamer) - Wikipedia

    en.wikipedia.org/wiki/Myth_(gamer)

    Kabbani's YouTube account was created on November 3, 2013. [1] He started live streaming on Twitch in 2016 and mainly streamed Paragon, a third-person multiplayer online battle arena developed by Epic Games. His streams became much more popular when he started streaming Fortnite Battle Royale in the latter half of 2017. At the end of January ...

  6. Console (computer games) - Wikipedia

    en.wikipedia.org/wiki/Console_(computer_games)

    A lot of ARK commands will require the ‘Enable Cheats‘ command to be used before going further, as well as the Enable Cheats for Player command. It is an absolute must to use this before using to any other command. A single-line variant can be seen in games from The Sims series, to which can be invoked using Ctrl+Shift+C. While mainly used ...

  7. Network Time Protocol - Wikipedia

    en.wikipedia.org/wiki/Network_Time_Protocol

    As NTP replaced the use of the old Time Protocol, some use cases nevertheless found the full protocol too complicated. In 1992, Simple Network Time Protocol ( SNTP ) was defined to fill this niche. The SNTPv3 standard describes a way to use NTPv3, such that no storage of state over an extended period is needed.

  8. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to figure out the transmitter bit rate ("autobaud") and timing, and set a local clock to the proper timing, typically using a phase-locked loop (PLL) to synchronize with the transmission rate. A pulse from the local clock indicates when another ...

  9. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other. A sync generator produces a central timing reference (usually a color black signal, also known as a black and burst) that is distributed throughout a ...