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Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...
Language learning involves formal instruction and, according to Krashen, is less effective than acquisition. [6] Learning in this sense is conception or conceptualisation: instead of learning a language itself, students learn an abstract, conceptual model of a language, a "theory" about a language (a grammar).
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Examples include playing games, and solving problems and puzzles etc. Ellis (2003) [5] defines a task as a work plan that involves a pragmatic processing of language, using the learners' existing language resources and attention to meaning, and resulting in the completion of an outcome which can be assessed for its communicative function. David ...
An advantage of the comprehension approach of language learning is the fact that when the learner eventually understands the meaning and the correct application of the words, the language will sound more effortless when he or she speaks it in contrast to other forms of language learning, which may result in more stilted efforts.
Learning a foreign language during adulthood means one is pursuing a higher value of themself by obtaining a new skill. At this stage, individuals have already developed the ability to supervise themself learning a language. However, at the same time, the pressure is also an obstacle for adults.
Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow. Other historical video games are fictionalized tales that are based on mythology, legends or a fictional character within a historical setting.
The direct method operates on the idea that second language learning must be an imitation of first language learning, as this is the natural way humans learn any language: a child never relies on another language to learn its first language, and thus the mother tongue is not necessary to learn a foreign language. This method places great stress ...