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  2. Laplacian smoothing - Wikipedia

    en.wikipedia.org/wiki/Laplacian_smoothing

    [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the Laplacian of the mesh.

  3. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  5. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    Euler's formula states that if a finite, connected, planar graph is drawn in the plane without any edge intersections, and v is the number of vertices, e is the number of edges and f is the number of faces (regions bounded by edges, including the outer, infinitely large region), then

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  7. List of physics mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_physics_mnemonics

    A Magic Triangle image mnemonic - when the terms of Ohm's law are arranged in this configuration, covering the unknown gives the formula in terms of the remaining parameters. It can be adapted to similar equations e.g. F = ma, v = fλ, E = mcΔT, V = π r 2 h and τ = rF sinθ.

  8. List of equations in wave theory - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in_wave...

    Spatial position Position of a point in space, not necessarily a point on the wave profile or any line of propagation d, r: m [L] Wave profile displacement Along propagation direction, distance travelled (path length) by one wave from the source point r 0 to any point in space d (for longitudinal or transverse waves) L, d, r

  9. Regular graph - Wikipedia

    en.wikipedia.org/wiki/Regular_graph

    In graph theory, a regular graph is a graph where each vertex has the same number of neighbors; i.e. every vertex has the same degree or valency. A regular directed graph must also satisfy the stronger condition that the indegree and outdegree of each internal vertex are equal to each other. [1]