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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.Mathematically, clipping can be described using the terminology of constructive geometry.

  3. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    Slerp gives a straightest and shortest path between its quaternion end points, and maps to a rotation through an angle of 2Ω. However, because the covering is double ( q and − q map to the same rotation), the rotation path may turn either the "short way" (less than 180°) or the "long way" (more than 180°).

  5. SolidWorks - Wikipedia

    en.wikipedia.org/wiki/SolidWorks

    SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...

  6. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Now we do interpolation between and to find , and to find . Finally, we calculate the value c {\displaystyle c} via linear interpolation of c 0 {\displaystyle c_{0}} and c 1 {\displaystyle c_{1}} In practice, a trilinear interpolation is identical to two bilinear interpolation combined with a linear interpolation:

  7. MUSCL scheme - Wikipedia

    en.wikipedia.org/wiki/MUSCL_scheme

    It is a Riemann-solver-free, second-order, high-resolution scheme that uses MUSCL reconstruction. It is a fully discrete method that is straight forward to implement and can be used on scalar and vector problems, and can be viewed as a Rusanov flux (also called the local Lax-Friedrichs flux) supplemented with high order reconstructions.

  8. Adjoint state method - Wikipedia

    en.wikipedia.org/wiki/Adjoint_state_method

    The adjoint state method is a numerical method for efficiently computing the gradient of a function or operator in a numerical optimization problem. [1] It has applications in geophysics, seismic imaging, photonics and more recently in neural networks.

  9. Pullback (differential geometry) - Wikipedia

    en.wikipedia.org/wiki/Pullback_(differential...

    More generally, any covariant tensor field – in particular any differential form – on may be pulled back to using . When the map ϕ {\displaystyle \phi } is a diffeomorphism , then the pullback, together with the pushforward , can be used to transform any tensor field from N {\displaystyle N} to M {\displaystyle M} or vice versa.

  1. Related searches solidworks animation extrapolation between top and back sections free

    solidworks animation extrapolation between top and back sections free download