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  2. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  3. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    In the following, it is assumed that triangulation is made on corresponding image points from two views generated by pinhole cameras. The ideal case of epipolar geometry. A 3D point x is projected onto two camera images through lines (green) which intersect with each camera's focal point, O 1 and O 2. The resulting image points are y 1 and y 2.

  4. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The geometry of a pinhole camera. Note: the x 1 x 2 x 3 coordinate system in the figure is left-handed, that is the direction of the OZ axis is in reverse to the system the reader may be used to. The geometry related to the mapping of a pinhole camera is illustrated in the figure. The figure contains the following basic objects:

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.

  6. Bundle adjustment - Wikipedia

    en.wikipedia.org/wiki/Bundle_adjustment

    In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints.

  7. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    The epipolar geometry then describes the relation between the two resulting views. Epipolar geometry is the geometry of stereo vision. When two cameras view a 3D scene from two distinct positions, there are a number of geometric relations between the 3D points and their projections onto the 2D images that lead to constraints between the image ...