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  2. WebXR - Wikipedia

    en.wikipedia.org/wiki/WebXR

    WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...

  4. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.

  5. The Vive XR Elite VR headset conforms to you - AOL

    www.aol.com/vive-xr-elite-vr-headset-150910591.html

    This is the Vive XR Elite from HTC. With a detachable battery, the device offers adjustable comfort and portability. Dials on the Vive XR let you manipulate the lens to tune the inter-pupillary ...

  6. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    On 8 January 2018, HTC unveiled the HTC Vive Pro, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced ...

  7. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    HTC VIVE Cosmos and VIVE Focus 3, part of HTC's VIVERSE ecosystem [16] Magic Leap 2 [17] Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality headsets [20] Qualcomm Snapdragon Spaces XR Developer Platform [21]

  8. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition. The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.

  9. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...