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  2. Pair by association - Wikipedia

    en.wikipedia.org/wiki/Pair_by_association

    Paired association learning can be defined as a system of learning in which items (such as words, letters, numbers, symbols etc.) are matched so that presentation of one member of the pair will cue the recall of the other member. [3] It is this learning which constitutes the basics in a paired-associate task. These tasks can be divided into the ...

  3. Associative interference - Wikipedia

    en.wikipedia.org/wiki/Associative_interference

    For example, if subjects are asked to memorize word pairs (e.g., donkey-tree and dog-tree), interference will occur when two pairs share a common associate (in this example, tree). A study using paired-associate tasks by Wickens, Born, and Allen (1963) [15] showed that if target material and interfering material decrease in similarity, a ...

  4. Indirect tests of memory - Wikipedia

    en.wikipedia.org/wiki/Indirect_tests_of_memory

    An example of a grammatical string produced using this grammar is ZGGF. An example of an ungrammatical string is ZGFG. Artificial grammar learning (AGL) is a task designed to test the process of implicit learning, which is the unconscious acquisition of knowledge and the use of this knowledge without consciously activating it. [26]

  5. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    For example in a lexical decision task a participant observes a string of characters and must respond whether the string is a "word" or "non-word". Another example is the random dot kinetogram task, in which a participant must decide whether a group of moving dots are predominately moving "left" or "right".

  6. All-pairs testing - Wikipedia

    en.wikipedia.org/wiki/All-pairs_testing

    In most cases, a single input parameter or an interaction between two parameters is what causes a program's bugs. [2] Bugs involving interactions between three or more parameters are both progressively less common [3] and also progressively more expensive to find, such testing has as its limit the testing of all possible inputs. [4]

  7. Yoked control design - Wikipedia

    en.wikipedia.org/wiki/Yoked_control_design

    In this design any difference in preference between subjects would have to be based on whether the letter occurred in their name. For example, for the fictitious pair Irma Maes and Jef Jacobs the first stimulus was A and U: the last letter in Irma's first name and a letter not in her name. Both subjects had to circle the letter they preferred.

  8. Neuro-symbolic AI - Wikipedia

    en.wikipedia.org/wiki/Neuro-symbolic_AI

    Approaches for integration are diverse. [10] Henry Kautz's taxonomy of neuro-symbolic architectures [11] follows, along with some examples: . Symbolic Neural symbolic is the current approach of many neural models in natural language processing, where words or subword tokens are the ultimate input and output of large language models.

  9. Picture superiority effect - Wikipedia

    en.wikipedia.org/wiki/Picture_superiority_effect

    Allan Paivio's dual-coding theory is a basis of picture superiority effect. Paivio claims that pictures have advantages over words with regards to coding and retrieval of stored memory because pictures are coded more easily and can be retrieved from symbolic mode, while the dual coding process using words is more difficult for both coding and retrieval.

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