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Release Medium Notes Zelda no Densetsu Sound & Drama: JP: June 22, 1994 [122] [123] CD Remixed soundtrack to The Legend of Zelda: A Link to the Past including an audio drama giving Link's backstory. 2-disc, 49-track album released by Sony Records. [122] [123] The Legend of Zelda: Ocarina of Time Original Soundtrack: December 18, 1998 [124] CD
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]
Navi [a] is a fictional fairy who acts as series protagonist Link's navigator throughout the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. She was voiced by Kaori Mizuhashi . Navi performs a variety of functions within the game, including being a companion and guide to Link, providing the player with advice and being a focal ...
The upcoming film was announced in a press release from Nintendo, where the company said it would be jointly produced by Nintendo’s Shigeru Miyamoto and Avi Arad of Arad Productions. The latter ...
Video game fans got a huge surprise when Nintendo announced Nov. 7 that it is developing a live-action film based on The Legend of Zelda alongside Sony Pictures. The film is being directed by Wes ...
Release date Title Notes Production status February 14, 2025: Paddington in Peru: co-distribution with Stage 6 Films outside the United Kingdom, France, Germany, the Benelux, Poland, Australia, New Zealand, Russia, China and Japan only; produced by StudioCanal, Kinoshita Group and Marmalade Pictures
Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [85] [90] [92] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [90]
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]