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  2. Perimeter - Wikipedia

    en.wikipedia.org/wiki/Perimeter

    Perimeter is the distance around a two dimensional shape, a measurement of the distance around something; the length of the boundary. A perimeter is a closed path that encompasses, surrounds, or outlines either a two dimensional shape or a one-dimensional length. The perimeter of a circle or an ellipse is called its circumference.

  3. Pick's theorem - Wikipedia

    en.wikipedia.org/wiki/Pick's_theorem

    Farey sunburst of order 6, with 1 interior (red) and 96 boundary (green) points giving an area of 1 + ⁠ 96 / 2 ⁠ − 1 = 48 [1]. In geometry, Pick's theorem provides a formula for the area of a simple polygon with integer vertex coordinates, in terms of the number of integer points within it and on its boundary.

  4. Cub Scouting (Boy Scouts of America) - Wikipedia

    en.wikipedia.org/wiki/Cub_Scouting_(Boy_Scouts...

    "Cub Scout Belt Loop Worksheets". MeritBadge.org. Archived from the original on March 10, 2019. including blank maps, logs, chart, diagrams, and checklists, as needed "Webelos Activity Badge Worksheets for 4th and 5th grade youth in the US". MeritBadge.org. Archived from the original on February 23, 2019. "Cub Scout Advancement". USScouts.Org.

  5. Unit of measurement - Wikipedia

    en.wikipedia.org/wiki/Unit_of_measurement

    The earliest known uniform systems of measurement seem to have all been created sometime in the 4th and 3rd millennia BC among the ancient peoples of Mesopotamia, Egypt and the Indus Valley, and perhaps also Elam in Persia as well. Weights and measures are mentioned in the Bible (Leviticus 19:35–36). It is a commandment to be honest and have ...

  6. Perimeter (video game) - Wikipedia

    en.wikipedia.org/wiki/Perimeter_(video_game)

    Perimeter (Russian: Периметр) is a real-time strategy video game developed by Russian studio K-D Lab for Windows. It is published by 1C Company and Codemasters , and was released in 2004. Gameplay

  7. Isosceles triangle - Wikipedia

    en.wikipedia.org/wiki/Isosceles_triangle

    The area, perimeter, and base can also be related to each other by the equation [24] 2 p b 3 − p 2 b 2 + 16 T 2 = 0. {\displaystyle 2pb^{3}-p^{2}b^{2}+16T^{2}=0.} If the base and perimeter are fixed, then this formula determines the area of the resulting isosceles triangle, which is the maximum possible among all triangles with the same base ...

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