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  2. Swap (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Swap_(computer_programming)

    In addition, swapping two variables in object-oriented languages such as C++ may involve one call to the class constructor and destructor for the temporary variable, and three calls to the copy constructor. Some classes may allocate memory in the constructor and deallocate it in the destructor, thus creating expensive calls to the system.

  3. Argument-dependent name lookup - Wikipedia

    en.wikipedia.org/wiki/Argument-dependent_name_lookup

    In the C++ programming language, argument-dependent lookup (ADL), or argument-dependent name lookup, [1] applies to the lookup of an unqualified function name depending on the types of the arguments given to the function call. This behavior is also known as Koenig lookup, as it is often attributed to Andrew Koenig, though he is not its inventor ...

  4. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The calling convention of the System V AMD64 ABI is followed on Solaris, Linux, FreeBSD, macOS, [26] and is the de facto standard among Unix and Unix-like operating systems. The OpenVMS Calling Standard on x86-64 is based on the System V ABI with some extensions needed for backwards compatibility. [27]

  5. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  6. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    ldftn <method> Push a pointer to a method referenced by method, on the stack. Base instruction 0x4D ldind.i: Indirect load value of type native int as native int on the stack. Base instruction 0x46 ldind.i1: Indirect load value of type int8 as int32 on the stack. Base instruction 0x48 ldind.i2: Indirect load value of type int16 as int32 on the ...

  7. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The calling convention of a given program's language may differ from the calling convention of the underlying platform, OS, or of some library being linked to. For example, on 32-bit Windows, operating system calls have the stdcall calling convention, whereas many C programs that run there use the cdecl calling convention. To accommodate these ...

  8. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    Many C compilers support using compare-and-swap either with the C11 <stdatomic.h> functions, [8] or some non-standard C extension of that particular C compiler, [9] or by calling a function written directly in assembly language using the compare-and-swap instruction. The following C function shows the basic behavior of a compare-and-swap ...

  9. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    The Lazy interface with its eval() method is equivalent to the Supplier interface with its get() method in the java.util.function library. [ 25 ] [ 26 ] : 200 Each class that implements the Lazy interface must provide an eval method, and instances of the class may carry whatever values the method needs to accomplish lazy evaluation.