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  2. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    Subscription 1997 The term MMORPG was first coined by Ultima Online creator Richard Garriott in 1997. [13] Uncharted Waters Online: Active 3D Historical (maritime) Free-to-play (on international server) 2005 (Japan) 2010 (West) Underlight: Active 2.5D: Fantasy (Dream) Free-to-play 1998 Standalone & Steam Original servers were shut down in ...

  3. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    The publisher has claimed in excess of 25 million subscribers of the game, although this number is based upon a quantity of registered users (rather than active subscribers). [ 31 ] 2002 also saw the release of MapleStory , another sprite-based title, which was completely free-to-play - instead of charging a monthly fee, it generated revenue by ...

  4. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. [1] MMOs usually feature a huge, persistent open world , although there are games that differ.

  5. Since Everquest II went free, it's seen 300 percent more players

    www.aol.com/news/2012-01-11-everquest-2-free...

    The "freeple" have spoken ... again. Sony Online Entertainment (SOE) president John Smedley announced via Twitter some seriously impressive numbers for the once-ailing, subscription-based MMO ...

  6. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    Free-to-play (F2P) means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content. Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game.

  7. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    Subscription numbers would rise to over 500,000 active accounts four years after release in 2003. [3] By the end of 2004 the title's lifetime sales exceeded 3 million copies worldwide [72] and reached an active subscriber peak of 550,000. [73] As of September 2020, EverQuest had 66,000 subscribers and 82,000 monthly active players. [74]

  8. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) ... During the changes, subscription numbers fell by 60,000. [165]

  9. Ultima Online - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online

    Ultima Online was the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. [29] Subscriber numbers peaked at around 250,000 in July 2003, but then began a steady decline. [30] In February 2004, Origin Systems shut down. Ultima Online no longer had a named studio managing it.