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In computing, copy-and-patch compilation is a simple compiler technique intended for just-in-time compilation (JIT compilation) that uses pattern matching to match pre-generated templates to parts of an abstract syntax tree (AST) or bytecode stream, and emit corresponding pre-written machine code fragments that are then patched to insert memory addresses, register addresses, constants and ...
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.
In digital file management, copying is a file operation that creates a new file which has the same content as an existing file. Computer operating systems include file copying methods to users; operating systems with graphical user interfaces often providing copy-and-paste or drag-and-drop methods of file copying.
This article provides a list of inbuilt and third party file copying and moving software - utilities and other software used, as part of computer file management, to explicitly move and copy files and other data on demand from one location to another on a storage device. File copying is a fundamental operation for data storage.
Many OOP programming languages (including Java, D, ECMAScript, and C#) make use of object references.Object references, which are similar to pointers in other languages, allow for objects to be passed around by address so that the whole object need not be copied.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
The inversion from verb—object to object—verb on which copy and paste are based, where the user selects the object to be operated before initiating the operation, was an innovation crucial for the success of the desktop metaphor as it allowed copy and move operations based on direct manipulation. [3]
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.