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In early versions of chess, the pawn could not advance two squares on its first move. The two-square advance was introduced later, between the 13th and 16th centuries, to speed up games. [13] The en passant capture may have been introduced at that time, or it may have come later; references to en passant captures appear in the books by the 16th ...
A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5; the pawn on e2 can move to either e3 ...
In chess, luft (the German word for "air", sometimes also "space" or "breath") designates the space or square left by a pawn move into which a king (usually a castled one) may then retreat, especially such a space made intentionally to avoid back-rank checkmate. [2] A move leaving such a space is often said to "give the king some luft".
Works just like traditional chess, except that a piece must cross at least one grid line at each move. Cylinder chess – played on a cylinder, which results in joining the right and left sides of the board. Circular chess – variant played on a circular board. Alice Chess – played with two boards, one of which starts empty. After the ...
Examples of special pawn moves: (left) promotion; (right) en passant. Pawns have two special moves: En passant: when a pawn makes a two-square advance to the same rank as an opponent's pawn on an adjacent file, that pawn can capture it en passant ("in passing"), moving to one square behind
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
In standard (or short form) algebraic notation, each move of a piece is indicated by the piece's uppercase letter, plus the coordinates of the destination square. For example, Be5 (bishop moves to e5), Nf3 (knight moves to f3). For pawn moves, a letter indicating pawn is not used, only the destination square is given. For example, c5 (pawn ...
The first solution has the White pawn moving forward one square, then, after its rebirth on c2, capturing to the right; the second solution has the pawn first moving two squares and then capturing to the left. Problems like this, showing an Albino with fewer than four variations, are very unusual.