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  2. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    They would then solve the problem by inferring the shorter part to be 30. The bar model can be drawn as a comparison model to compare two bars of unequal lengths, which can then be used to solve a subtraction problem. The whole-part model can also be used to solve problems involving multiplication or division. [26]

  3. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.

  4. Math Blaster Jr. - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Jr.

    The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve maths problems. By solving addition and subtraction problems, they earn printable certificates. [3] The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness". [4]

  5. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    SuperKids suggested that "although the activities included in Math Blaster for 1st Grade are not all that different from those encountered in similar programs for this age range, the settings are imaginative and likely to amuse most 1st grade users". [1]

  6. Murderous Maths - Wikipedia

    en.wikipedia.org/wiki/Murderous_Maths

    The following are the thirteen books that are available in the series. Guaranteed to Bend Your Brain (previously Murderous Maths) (1997), ISBN 0-439-01156-6 - (addition, subtraction, multiplication, division, percentages, powers, tessellation, Roman numerals, the development of the "10" and the place system, shortcomings of calculators, prime numbers, time - how the year and day got divided ...

  7. Subtraction - Wikipedia

    en.wikipedia.org/wiki/Subtraction

    Both these methods break up the subtraction as a process of one digit subtractions by place value. Starting with a least significant digit, a subtraction of the subtrahend: s j s j−1... s 1. from the minuend m k m k−1... m 1, where each s i and m i is a digit, proceeds by writing down m 1 − s 1, m 2 − s 2, and so forth, as long as s i ...