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  2. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering , as in a wire-frame model .

  3. List of uniform polyhedra - Wikipedia

    en.wikipedia.org/wiki/List_of_uniform_polyhedra

    In geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to each of the existing edges by a face. Thus, performing the extrude operation on a square face would create a cube connected to the surface at the location of the face. A second common modeling method is sometimes ...

  5. Rhombicosidodecahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombicosidodecahedron

    In geometry, the Rhombicosidodecahedron is an Archimedean solid, one of thirteen convex isogonal nonprismatic solids constructed of two or more types of regular polygon faces. It has a total of 62 faces: 20 regular triangular faces, 30 square faces, 12 regular pentagonal faces, with 60 vertices, and 120 edges.

  6. Face (geometry) - Wikipedia

    en.wikipedia.org/wiki/Face_(geometry)

    In related terminology, the (n − 2)-faces of an n-polytope are called ridges (also subfacets). [10] A ridge is seen as the boundary between exactly two facets of a polytope or honeycomb. For example: The ridges of a 2D polygon or 1D tiling are its 0-faces or vertices. The ridges of a 3D polyhedron or plane tiling are its 1-faces or edges.

  7. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A quadrilaterally-based pyramid has 5 vertices, 8 edges, bounded by 4 triangular and 1 quadrilateral face. These are effectively used as transition elements between square and triangular faced elements and other in hybrid meshes and grids.

  8. Rhombic triacontahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombic_triacontahedron

    Let φ be the golden ratio.The 12 points given by (0, ±1, ±φ) and cyclic permutations of these coordinates are the vertices of a regular icosahedron.Its dual regular dodecahedron, whose edges intersect those of the icosahedron at right angles, has as vertices the 8 points (±1, ±1, ±1) together with the 12 points (0, ±φ, ± ⁠ 1 / φ ⁠) and cyclic permutations of these coordinates.

  9. List of mathematical shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_shapes

    For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak. Vertex figure : not itself an element of a polytope, but a diagram showing how the elements meet.