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An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
Ninety-nine is a card game for 2, 3, or 4 players. It is a trick-taking game that can use ordinary French-suited cards.Ninety-nine was created in 1967 by David Parlett; his goal was to have a good 3-player trick-taking game with simple rules yet great room for strategy.
War (also known as Battle in the United Kingdom) is a simple card game, typically played by two players using a standard playing card deck [1] — and often played by children. There are many variations, as well as related games such as the German 32-card Tod und Leben ("Death and Life").
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During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token. Due to the simple strategy and focus on basic addition, the game is sometimes used to cultivate math skills in children.
Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu [1]) is a card game for two or more players. It was invented by Merrill Flood while at Princeton University in the 1930s, [2] and Alex Randolph describes a similar game as having been popular with the 5th Indian Army during the Second World War.