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  2. Liar's dice - Wikipedia

    en.wikipedia.org/wiki/Liar's_dice

    Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).

  3. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    An example of intransitive dice (opposite sides have the same value as those shown). Consider the following set of dice. Die A has sides 2, 2, 4, 4, 9, 9.; Die B has sides 1, 1, 6, 6, 8, 8.

  4. Talk:Liar's dice - Wikipedia

    en.wikipedia.org/wiki/Talk:Liar's_dice

    To an outside observer who sees none of the dice, this has an extremely low probability of being correct (even with wilds), however since the player knows the value of five of those dice, the player is actually betting that there are two additional threes among the ten unknown dice. This is far more likely to be true (about 40%).

  5. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.

  6. Four-sided die - Wikipedia

    en.wikipedia.org/wiki/Four-sided_die

    Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3] In India and Tibet, three four-sided long dice were rolled sequentially as an oracle, to produce 1 of 64 possible outcomes. [4]

  7. Mexico (game) - Wikipedia

    en.wikipedia.org/wiki/Mexico_(game)

    There are 6 2 = 36 potential combinations when rolling two six-sided dice, which are used to generate 21 scores in total, 15 two-digit numbers and 6 doubles. The odds of rolling any particular non-double score are 2 ⁄ 36, since there are two ways to make each two-digit numerical value, and the odds of rolling a particular double are 1 ⁄ 36 ...

  8. How many decisions do we make each day? A new study reveals - AOL

    www.aol.com/news/number-of-decisions-we-make...

    Choosing unhealthy food choices (31%), not exercising (26%) and not prioritising self-care (28%) topped the list. And over 40% also admitted to being guilty of making impulsive decisions.

  9. Sáhkku - Wikipedia

    en.wikipedia.org/wiki/Sáhkku

    The numbers on the other sides of the die have been known to vary. A common combination is X-II-III-0, but many other combinations have been known to exist. [3] The number of dice used has also varied, three being a rather usual number. [4] [5] The dice are traditionally thrown in a bowl, rather than on the table. [6]