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In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map.
If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
In object-oriented programming, forwarding means that using a member of an object (either a property or a method) results in actually using the corresponding member of a different object: the use is forwarded to another object.
The possibility to perform CSE is based on available expression analysis (a data flow analysis).An expression b*c is available at a point p in a program if: . every path from the initial node to p evaluates b*c before reaching p,
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
eric is licensed under the GNU General Public License version 3 or later and is thereby Free Software.This means in general terms that the source code of eric can be studied, changed and improved by anyone, that eric can be run for any purpose by anyone and that eric - and any changes or improvements that may have been made to it - can be redistributed by anyone to anyone as long as the ...
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
A declarative programming program describes what the problem is, not how to solve it. The program is structured as a set of properties to find in the expected result, not as a procedure to follow. Given a database or a set of rules, the computer tries to find a solution matching all the desired properties.