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  2. Build the Earth - Wikipedia

    en.wikipedia.org/wiki/Build_the_Earth

    The Build The Earth project primarily depends on two Minecraft modifications to function: Cubic Chunks and Terra++. Cubic Chunks removes Minecraft ' s limitation on building structures beyond a certain height. Terra++ uses information from geographic data services, such as OpenStreetMap, [11] to automatically generate terrain to ease the ...

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    For Minecraft especially, there are websites [1] [2] [non-primary source needed] and articles, [3] [4] dedicated to sharing seeds which have been found to generate interesting maps. The effect of loading a map originally generated in Minecraft 1.6.4 in Minecraft 1.7.2. The map seed is unchanged, but the map generation algorithm has changed ...

  4. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals an algorithm for random generation of terrain can be made with only 120 lines of code.

  5. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h, where h is a value between 0.0 and 1.0 (lower values produce rougher terrain). [2] During the square steps, points located on the edges of the array will have only three adjacent values set, rather than four.

  6. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

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  8. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  9. Terragen - Wikipedia

    en.wikipedia.org/wiki/Terragen

    A commercial version of the software is also available and is capable of creating larger terrains, renders with higher image resolution, larger terrain files, and better post-render anti-aliasing than the freeware version. The terrain is generated from a two-dimensional heightmap. The program contains facilities for importing and exporting ...