When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...

  4. File talk:Comparison double triple buffering.svg - Wikipedia

    en.wikipedia.org/wiki/File_talk:Comparison...

    Triple buffering diagram does not show advantages of triple buffering -- namely that a buffer is always available for copying while rendering The5322 (The5322

  5. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    The most common solution is to use multiple buffering. Most systems use multiple buffering and some means of synchronization of display and video memory refresh cycles. [3] Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display.

  6. File:Comparison double triple buffering.svg - Wikipedia

    en.wikipedia.org/wiki/File:Comparison_double...

    English: Comparison of double and triple buffering with vsync enabled, with and without a delayed frame. Source: Own work: Author: Cmglee: Licensing.

  7. Comparison of Prolog implementations - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Prolog...

    Quick legend: JIT = “Just in Time Compiler”, JVM = “Java Virtual Machine”, TOAM = “Tree-Oriented Abstract Machine” There are Prolog implementations that are radically different, with different syntax and different semantics (e.g. Visual Prolog) [ 2 ] and sub-communities have developed around different implementations.

  8. C11 (C standard revision) - Wikipedia

    en.wikipedia.org/wiki/C11_(C_standard_revision)

    Compiler support [ edit ] Some features of C11 are supported by the GCC starting with version 4.6, [ 16 ] Clang starting with version 3.1, [ 17 ] IBM XL C starting with version 12.1, [ 18 ] and Microsoft Visual C++ starting with VS 2019 (16.8) [ 19 ] in September 2020.

  9. Automatic vectorization - Wikipedia

    en.wikipedia.org/wiki/Automatic_vectorization

    Automatic vectorization, in parallel computing, is a special case of automatic parallelization, where a computer program is converted from a scalar implementation, which processes a single pair of operands at a time, to a vector implementation, which processes one operation on multiple pairs of operands at once.