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Counter-Strike Major Championships, commonly known as the Majors, are Counter-Strike (CS) esports tournaments sponsored by Valve, the game's developer.The first Valve-recognized Major took place in 2013 in Jönköping, Sweden and was hosted by DreamHack with a total prize pool of US$250,000 split among 16 teams.
Osipov started playing Counter-Strike 1.6 when he was just 5 years old on his brother's computer, [7] and switched to Counter-Strike: Global Offensive three years later. At the age of ten, Osipov reached the highest rank in the game — Global Elite, and by 12 years old, he had reached the maximum level on the Faceit platform.
Each year, the HLTV staff rank professional Counter-Strike players based on their performance, and write an article explaining their choice. These rankings are based on how successful the player's team is, the individual performance based on the HLTV Rating 1.0 and Rating 2.0, and MVP/EVP awards given by HLTV.
Counter-Strike tournaments can be hosted by any entity, and do not have a single official event organizer (like FIFA in football association, for example).The Major Championships, sponsored by Valve and held by different organizers twice a year, are the most prestigious tournaments, although they may not necessarily have the highest prizes.
The winner of each season's finals goes on to participate the Global Finals at the end of the year, as well as winners of other prestigious non-BLAST Premier events and those that rank highest in the BLAST Premier Global Leaderboard, a standings of the top events of the year from multiple leagues and tournaments. [4]
The Perfect World Shanghai Major 2024 was the second Counter-Strike 2 Major Championship and twenty-first Counter-Strike Major overall. It was held in Shanghai, China from November 30 to December 15, 2024, and was the first Major organized by Perfect World. [2]
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Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.