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Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...
In contrast, infinite games (e.g. business and politics) are played for the purpose of continuing play rather than to win. Sinek claims that leaders who embrace an infinite mindset, aligned with infinite play, will build stronger, more innovative, inspiring, resilient organizations, though these benefits may accrue over larger timescales than ...
Gamist: A term from GNS theory describing games in which enjoyment is derived from facing and overcoming challenges. [53] [54] Generic: A system that can support a wide variety of settings. [55] [56] Genre: A game that adheres to certain fictional tropes, such as fantasy or science fiction. [57] [3] [35]
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics.
In applied game theory, the definition of the strategy sets is an important part of the art of making a game simultaneously solvable and meaningful. The game theorist can use knowledge of the overall problem, that is the friction between two or more players, to limit the strategy spaces, and ease the solution.
In most cases, the terms business (simulation) game and management (simulation) game can be used interchangeably and there is no well-established difference between these two terms. Greenlaw et al. [ 11 ] determine a business game (or business simulation) as a sequential decision-making exercise structure around a model of a business operation ...
Other examples of victory conditions include the necessity of completing a quest in a role-playing video game, [49] or the player being suitably trained in a skill in a business game. [50] Some games also feature a losing condition, such as being checkmated in chess, or being tagged in tag. In such a game, the winner is the only remaining ...
This would make, for example, choosing between the numbers of a dice meaningless if 6 always gives the greatest benefit. This example is a dominant strategy, the most damaging type of meaningless decision, since it doesn't leave a reason to choose any alternative. Meaningful decisions consequently are a central part of the interactive medium games.