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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Studies have mainly reported health problems in children, mainly boys. Several specific names have been given to video-game related health problems, for example PlayStation thumb, Nintendinitis and acute Wiiitis; however, the literature does not seem to support these as truly separate disease entities. [11]

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  4. How a dire shortage of video game consoles helped prove that ...

    www.aol.com/news/dire-shortage-video-game...

    A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players. How a dire shortage of video game consoles helped prove that ...

  5. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. $19 billion gaming giant Roblox issues staff a return-to-work ...

    www.aol.com/finance/roblox-ceo-issues-staff...

    Roblox, the $19 billion gaming giant, has joined the growing list of tech companies to ditch remote working—and employees who don’t want to work at the company’s physical office in ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Gaming has also changed the look of content-driven curriculum in schools. In content-driven media, people learn by being told and reflecting on what they are told. In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving.

  8. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    Microsoft Gaming CEO Phil Spencer addresses the stagnation in the gaming industry, recognizing its repercussions on job cuts and the challenging decisions faced by companies. He underscores the importance of industry expansion for long-term sustainability, advocating for a shift towards enlarging the player base rather than solely concentrating ...

  9. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]