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Many feats require certain prerequisites (such as related feats or minimum ability scores) in order to select that feat. [33] The 4th Edition feat system is similar to the system in 3rd, with each feat having any number of prerequisites and some beneficial effect. [7] Feats are also categorized by type, though "general" feats lack a category.
The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]
An intergovernmental symposium in 1991 titled "Transparency and Coherence in Language Learning in Europe: Objectives, Evaluation, Certification" held by the Swiss Federal Authorities in the Swiss municipality of Rüschlikon found the need for a common European framework for languages to improve the recognition of language qualifications and help teachers co-operate.