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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  3. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Device Dependent X (DDX), another 2D graphics device driver for X.Org Server; The DRM is kernel-specific. A VESA driver is generally available for any operating system. The VESA driver supports most graphics cards without acceleration and at display resolutions limited to a set programmed in the Video BIOS by the manufacturer. [15]

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  5. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.

  6. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  7. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In computer graphics, back-face culling determines whether a polygon is drawn. It is a step in the graphical pipeline that tests whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.

  8. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    DPMS is a hardware standard that allows graphics cards to communicate with DPMS-compliant monitors via a special signalling system that can be used with existing graphics controllers and monitor cables. This signalling system allows the graphics card to tell the monitor to go into a number of different power management or power saving states ...

  9. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler-based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture). [2] [3]