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  2. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space. The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.

  3. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    The decoding process performed by the auditory system can be imitated using an artificial setup consisting of two microphones, two artificial ears and a HRTF database. [10] To determine the position of an audio source in 3D space, the ear input signals are convolved with the inverses of all possible HRTF pairs, where the correct inverse ...

  4. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  5. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  6. MPEG-H 3D Audio - Wikipedia

    en.wikipedia.org/wiki/MPEG-H_3D_Audio

    In January 2013, the requirements were released for MPEG-H 3D Audio which was for an increase in the immersion of audio and to allow for a greater number of loudspeakers for audio localization. [2] The allowed audio types would be audio channels, audio objects, and HOA. [2] On September 10, 2014, Fraunhofer IIS demonstrated a real time MPEG-H ...

  7. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...

  8. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    The Creative Tool Suite is a set of plugins that can be used to create native immersive 3D audio content. Auro-3D is fully compatible with all existing production processes and theatre systems, and the format also offers a host of compatibility features such as Single Inventory Distribution (multiple formats are combined in one PCM carrier) and ...

  9. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Yes (JACK OS X) Yes (jackdmp) a sound server for integration of general and low-latency pro audio applications, including timebase transport GPL-2.0-or-later LGPL-2.1-or-later: Linux Audio Developers Simple Plugin API (LADSPA) Yes a plugin architecture for digital signal processing: LGPL-2.1-or-later: Open Sound System: Yes Yes