When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python's name is derived from the British comedy group Monty Python, whom Python creator Guido van Rossum enjoyed while developing the language. Monty Python references appear frequently in Python code and culture; [190] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and ...

  3. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    While an instance variable's value may differ between instances of a class, a class variable can only have one value at any one time, shared between all instances. The same dichotomy between instance and class members applies to methods ("member functions") as well. Each instance variable lives in memory for the lifetime of the object it is ...

  4. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    One discrete problem that is expensive to solve on many computers is that of counting the number of bits that are set to 1 in a (binary) number, sometimes called the population function. For example, the decimal number "37" is "00100101" in binary, so it contains three bits that are set to binary "1". [7]: 282

  5. Type–token distinction - Wikipedia

    en.wikipedia.org/wiki/Type–token_distinction

    The type–token distinction separates types (abstract descriptive concepts) from tokens (objects that instantiate concepts). For example, in the sentence "the bicycle is becoming more popular" the word bicycle represents the abstract concept of bicycles and this abstract concept is a type, whereas in the sentence "the bicycle is in the garage", it represents a particular object and this ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Multiple instance learning - Wikipedia

    en.wikipedia.org/wiki/Multiple_Instance_Learning

    More precisely, in multiple-instance learning, the training set consists of labeled "bags", each of which is a collection of unlabeled instances. A bag is positively labeled if at least one instance in it is positive, and is negatively labeled if all instances in it are negative. The goal of the MIL is to predict the labels of new, unseen bags.

  8. Multivalued function - Wikipedia

    en.wikipedia.org/wiki/Multivalued_function

    For example, let () = be the usual square root function on positive real numbers. One may extend its domain to a neighbourhood of z = 1 {\displaystyle z=1} in the complex plane, and then further along curves starting at z = 1 {\displaystyle z=1} , so that the values along a given curve vary continuously from 1 = 1 {\displaystyle {\sqrt {1}}=1} .

  9. Universally unique identifier - Wikipedia

    en.wikipedia.org/wiki/Universally_unique_identifier

    This number would be equivalent to generating 1 billion UUIDs per second for about 86 years. A file containing this many UUIDs, at 16 bytes per UUID, would be about 43.4 exabytes (37.7 EiB). The smallest number of version-4 UUIDs which must be generated for the probability of finding a collision to be p is approximated by the formula