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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.

  4. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  5. Anatomical model - Wikipedia

    en.wikipedia.org/wiki/Anatomical_model

    Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]

  6. Biomimetic architecture - Wikipedia

    en.wikipedia.org/wiki/Biomimetic_architecture

    Biomimetic architecture is a branch of the new science of biomimicry defined and popularized by Janine Benyus in her 1997 book (Biomimicry: Innovation Inspired by Nature). ). Biomimicry (bios - life and mimesis - imitate) refers to innovations inspired by nature as one which studies nature and then imitates or takes inspiration from its designs and processes to solve human problem

  7. Internal structure of Earth - Wikipedia

    en.wikipedia.org/wiki/Internal_structure_of_Earth

    The transition between the inner core and outer core is located approximately 5,150 km (3,200 mi) beneath Earth's surface. Earth's inner core is the innermost geologic layer of the planet Earth. It is primarily a solid ball with a radius of about 1,220 km (760 mi), which is about 19% of Earth's radius [0.7% of volume] or 70% of the Moon's radius.

  8. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  9. Body schema - Wikipedia

    en.wikipedia.org/wiki/Body_schema

    Body schema is an organism's internal model of its own body, including the position of its limbs. The neurologist Sir Henry Head originally defined it as a postural model of the body that actively organizes and modifies 'the impressions produced by incoming sensory impulses in such a way that the final sensation of body position, or of locality, rises into consciousness charged with a relation ...