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  2. Ian Bogost - Wikipedia

    en.wikipedia.org/wiki/Ian_Bogost

    Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering .

  3. Cow Clicker - Wikipedia

    en.wikipedia.org/wiki/Cow_Clicker

    At the 2010 Game Developers Conference, Zynga's game FarmVille was awarded the "Best New Social/Online Game" at its Game Developers Choice Awards.Ian Bogost (who was also in attendance) was critical of Zynga's success, as he felt that its business model was focused on convincing users to pay money to progress further in their "freemium" games rather than treating gaming as an artistic experience.

  4. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  5. Racing the Beam - Wikipedia

    en.wikipedia.org/wiki/Racing_the_Beam

    Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console. Content

  6. AccuWeather forecasters monitoring what's next in the ... - AOL

    www.aol.com/lifestyle/accuweather-forecasters...

    In the wake of Ian, AccuWeather meteorologists are monitoring specific zones of the Atlantic basin where new tropical development may occur in the coming week or two. Experts say the season is far ...

  7. The New York Times Strands - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Strands

    Bogost also praised Strands for making "the player feel smarter than they really are," which he described as "the purpose of newspaper games." [ 3 ] The Gamer 's Eric Switzer praised Strands overall, but lamented the difficulty of some of its puzzles, saying he hopes that "if Strands sticks around, future puzzles aren’t this rage-inducing."

  8. Darmok - Wikipedia

    en.wikipedia.org/wiki/Darmok

    In examining this structure as a language basis, Ian Bogost wrote in The Atlantic that the language had been criticized as unsuited to technical dialogue of an advanced space-faring race ("hand me the ¾-inch socket wrench"), or as metaphor or imagery. [8]

  9. Category:Works by Ian Bogost - Wikipedia

    en.wikipedia.org/wiki/Category:Works_by_Ian_Bogost

    This page was last edited on 25 January 2015, at 01:58 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.