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Life simulation games are about "maintaining and growing a virtual life", [2] where players are given the power to control the lives of autonomous people or creatures. [1] Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life ...
The Living Earth simulator is a proposed massive computer simulation system intended to simulate the interactions of all aspects of life, human economic activity, climate, and other physical processes on the planet Earth as part of the FuturICT project, [1] in response to the European FP7 "Future and Emerging Technologies Flagship" initiative.
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. [1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world.
A researcher using a virtual reality headset in 2017. A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not.
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training , analysis, prediction, or entertainment.
A live simulation, by definition represents the highest fidelity, since it is reality. But a simulation quickly becomes more difficult when it is created from various live, virtual and constructive elements, or sets of simulations with various network protocols, where each simulation consists of a set of live, virtual and constructive elements.
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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]