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  2. Funbrain - Wikipedia

    en.wikipedia.org/wiki/FunBrain

    Funbrain is a website with no interaction with other players, limiting conversation and other adverse conditions of chatting. The site has been KidSafe certified. [citation needed] CommonSense Media rates the site as appropriate for kids ages 7+ based on parent and child reviews. [11] Funbrain does have both banner and popup ads.

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  4. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  5. edX - Wikipedia

    en.wikipedia.org/wiki/EdX

    Each learning sequence is composed of short videos interspersed with interactive learning exercises, where students can immediately practice the concepts from the videos. The courses often include tutorial videos that are similar to small on-campus discussion groups, an online textbook, and an online discussion forum where students can post and ...

  6. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age: 2005-2020 Dread Dragon Droom: Humberside N/A 1985: EcoQuest [9] Sierra On-Line: Sierra Discovery Series: 1991 and 1993 GCompris Bruno Coudoin N/A 2000 ...

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 712, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.

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