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  2. Programming by permutation - Wikipedia

    en.wikipedia.org/wiki/Programming_by_permutation

    Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not ...

  3. Sherlock Automated Design Analysis - Wikipedia

    en.wikipedia.org/wiki/Sherlock_Automated_Design...

    Users upload either a complete design package, like ODB++ or IPC-2581, [4] or individual data packets, such as Gerber, Bill of Materials, and Pick and Place [5] files.. Sherlock incorporates stresses from a variety of environments into its physics-based prediction algorithms, including elevated temperature, thermal cycling, vibrations (random and harmonic), mechanical shock and electrical ...

  4. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Coin values can be modeled by a set of n distinct positive integer values (whole numbers), arranged in increasing order as w 1 through w n.The problem is: given an amount W, also a positive integer, to find a set of non-negative (positive or zero) integers {x 1, x 2, ..., x n}, with each x j representing how often the coin with value w j is used, which minimize the total number of coins f(W)

  5. HackerRank - Wikipedia

    en.wikipedia.org/wiki/HackerRank

    HackerRank's programming challenges can be solved in a variety of programming languages (including Java, C++, PHP, Python, SQL, and JavaScript) and span multiple computer science domains. [ 2 ] HackerRank categorizes most of their programming challenges into a number of core computer science domains, [ 3 ] including database management ...

  6. Twelvefold way - Wikipedia

    en.wikipedia.org/wiki/Twelvefold_way

    In combinatorics, the twelvefold way is a systematic classification of 12 related enumerative problems concerning two finite sets, which include the classical problems of counting permutations, combinations, multisets, and partitions either of a set or of a number.

  7. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.

  8. Steinhaus–Johnson–Trotter algorithm - Wikipedia

    en.wikipedia.org/wiki/Steinhaus–Johnson...

    The ! permutations of the numbers from 1 to may be placed in one-to-one correspondence with the ! numbers from 0 to ! by pairing each permutation with the sequence of numbers that count the number of positions in the permutation that are to the right of value and that contain a value less than (that is, the number of inversions for which is the ...

  9. Derangement - Wikipedia

    en.wikipedia.org/wiki/Derangement

    (n factorial) is the number of n-permutations; !n (n subfactorial) is the number of derangements – n-permutations where all of the n elements change their initial places. In combinatorial mathematics , a derangement is a permutation of the elements of a set in which no element appears in its original position.