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A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic.Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor.
Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]
The book was intended to provide Dungeon Masters all the information and rules necessary to run a campaign for the D&D game. [1] The 1983 printing featured a new cover by Jeff Easley. [6] Like other volumes of Dungeons & Dragons handbooks, the Dungeon Masters Guide has gone through several versions through the years.
A similar paradigm of spell schools was retained for the 3rd edition of D&D as well. Despite removing the restrictions on race/class combinations, D&D 3.0 edition retained the gnomish affinity for becoming illusionists by making illusionist (not wizard) the gnome's favored class. This was dropped in the 3.5 edition in favor of bard.
It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. [3] Some systems eschew the use of classes and levels entirely; [2] others hybridize them with skill-based systems [5] or emulate them with character templates. [citation needed]
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
Based on a community poll, D&D Beyond ranked the bard class as the 6th most powerful class of the base 12 character classes in the 5th edition. [ 12 ] The Gamer rated the 5th edition bard subclass College of Glamour as the 9th most awesome subclass out of the 32 new character options in Xanathar's Guide to Everything .