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  2. Drawing lots (decision making) - Wikipedia

    en.wikipedia.org/wiki/Drawing_lots_(decision_making)

    Four matches, one broken to be shorter than the others, presented to a group to draw from. Drawing lots or drawing straws is a selection method, or a form of sortition, that is used by a group to choose one member of the group to perform a task after none has volunteered for it. The same practice can be used also to choose one of several ...

  3. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    Default generator in R and the Python language starting from version 2.3. Xorshift: 2003 G. Marsaglia [26] It is a very fast sub-type of LFSR generators. Marsaglia also suggested as an improvement the xorwow generator, in which the output of a xorshift generator is added with a Weyl sequence.

  4. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  5. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    Simple random sampling merely allows one to draw externally valid conclusions about the entire population based on the sample. The concept can be extended when the population is a geographic area. [4] In this case, area sampling frames are relevant. Conceptually, simple random sampling is the simplest of the probability sampling techniques.

  6. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Make the wall a passage and mark the unvisited cell as part of the maze. Add the neighboring walls of the cell to the wall list. Remove the wall from the list. Note that simply running classical Prim's on a graph with random edge weights would create mazes stylistically identical to Kruskal's, because they are both minimal spanning tree algorithms.

  7. Lavarand - Wikipedia

    en.wikipedia.org/wiki/Lavarand

    Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator. [1]