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Object animation is often combined with other forms of animation, typically for a more realistic effect. Model animation or puppet animation may be used to add more complex movement or depth to the object animation. For example, a toy car might be animated, either without, but more often with, a character clearly seen driving the car.
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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
Examples of software: Maya, Blender, Adobe Animate, Reallusion Cartoon Animator (2D) Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input. Video game. Examples of video game engines: Unity, Unreal Engine, CryEngine; Virtual world ...
As an example, VBA code written in Microsoft Access can establish references to the Excel, Word and Outlook libraries; this allows creating an application that – for instance – runs a query in Access, exports the results to Excel and analyzes them, and then formats the output as tables in a Word document or sends them as an Outlook email.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
A procedural animation is a type of computer animation used to automatically generate animation in real-time to allow for a more diverse series of actions than would otherwise be tedious using predefined animations. Example of procedural animation In this example, the first wheel leads the second, the second wheel leads the third. The radius ...
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. It also allows for the removal of live action elements from the live action shot.